load(starlab.prf)
SetupStarlabLibrary(dynamic)
ImportStarlabLibrary(static_vcglib)
ImportStarlabLibrary(static_interfaces)

OTHER_FILES += *.prf
win32:DEFINES += DYNAMIC_LIBRARY
QT += opengl xml

# THIS IS FOR OUR MODEL WRAPPER
HEADERS += CurveSkeletonModel.h \
    SkeletonNode.h \
    SkeletonEdge.h \
    dynamic_library.h
SOURCES += CurveSkeletonModel.cpp
